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ASU Sun Devil Rewards UX Redesign for a Fan Engagement App

How Clixlogix improved the UX for Arizona State University’s Sun Devil Rewards fan engagement app, delivering a full SRS and Figma wireframes across 12+ screens in approximately six weeks.

Featured Image - ASU Sun Devil Rewards
Home / Success Stories / UX Redesign of a University Fan Engagement Mobile App

UX Redesign of a University Fan Engagement Mobile App

Industry
Media, Entertainment & Sports
Geography
United States (Arizona)
Cooperation Period
~6 weeks

Summary

Clixlogix improved the UX for Arizona State University’s Sun Devil Rewards app, a fan engagement platform serving over 100,000 students, alumni, and community members. ASU’s Enterprise Marketing Hub approached Clixlogix after the original vendor delivered an app that fell short on usability, content management, and engagement clarity. Within six weeks of first contact, Clixlogix produced a complete Software Requirements Specification and a full set of wireframes in Figma across 12+ screens, translating ASU’s existing Pitchforks points economy, tiered levels, geofenced event checkins, and rewards marketplace into a structured, implementable mobile experience ready for development handoff.

About the Client

Arizona State University is one of the largest public universities in the United States, enrolling over 100,000 students across multiple campuses and online programs. ASU’s Enterprise Marketing Hub, a division within the university’s central marketing operations, manages digital engagement platforms that connect alumni, students, staff, and the broader Sun Devil community with university athletics, campus events, and institutional brand touchpoints.

The Sun Devil Rewards app served as ASU’s primary mobile channel for fan engagement, offering a gamified experience that rewarded participation in university events, content consumption, and social sharing. The app operated on both iOS and Android and was listed on both app stores at the time of engagement.

The Challenge

ASU’s Sr Director of Marketing Technologies reached out to Clixlogix with a direct assessment: the group that built the Sun Devil Rewards app had done a poor job, and the university needed to explore what it would take to get the app built correctly. The app was live on both app stores, but it created more operational friction than engagement value.

Usability gaps. The existing app lacked coherent navigation patterns, consistent UI standards, and intuitive flow between core engagement features. Users encountered friction at multiple points, from onboarding through daily use. For a branded digital product representing a Tier 1 public research university, the experience fell below institutional standards.

Content management limitations. The university could not update catalog items, event listings, or rewards inventory without developer involvement. Every content change required the original development team’s intervention, creating operational bottlenecks and delays in responding to a campus event calendar that moved faster than the vendor’s turnaround.

Engagement architecture gaps. The gamification mechanics (points earning, levels, leaderboards, rewards redemption) existed but lacked the structural clarity needed to sustain long term user participation. The connection between user actions and reward outcomes was not transparent in the interface.

Integration requirements. ASU operated live content feeds (ASU Now for university news, ASU Events for the campus calendar) and required geofenced event checkin with specific operational rules: checkin activation one hour before event start, geolocation verification for physical presence. These requirements had no clean mapping in the existing app.

During the first call, ASU’s stakeholder walked through the specific feeds, the checkin logic, and the self service requirements in detail. The level of specificity signaled that the university knew exactly what it needed. It needed a team that could document those requirements and translate them into screens.

The Solution

Clixlogix responded to ASU’s initial inquiry within minutes and held a working call the same day. By that evening, the team had a clear picture of the app’s operational context, the integration surface, and the engagement model ASU wanted to preserve and improve. The engagement moved fast from there: SRS delivery within five weeks, wireframe kickoff immediately after, and final wireframes delivered within days.

Banner - ASU Sun Devil Rewards

The full engagement covered two phases in approximately six weeks of elapsed time and 40 hours of dedicated design effort.

Phase 1: Requirements Engineering

Clixlogix produced a Software Requirements Specification (SRS) document that mapped every functional requirement, user flow, and system integration point for the improved app. ASU’s stakeholder had already articulated the core requirements with precision during the initial call, so the SRS phase focused on structuring those requirements into an auditable document with data flow diagrams that any development team could execute against.

Key requirements captured:

  • User authentication via email and social login
  • User profiles with activity history, friend connections, and level progression
  • Integration with ASU’s live content feeds (ASU Now for news, ASU Events for the campus calendar)
  • Geofenced event checkin system with time window validation (checkin enabled one hour before event start)
  • Points economy (“Pitchforks”) with earning rules across multiple engagement channels
  • Tiered level system (Maroon, Gold, Sun Devil) with progression thresholds
  • Rewards marketplace with catalog management
  • Leaderboard system with time filtered ranking
  • Push notification framework with admin controlled targeting
  • Admin panel for user management, content management, and notification control
  • Data flow diagrams documenting system interactions between the mobile client, backend services, and ASU’s existing content infrastructure

Phase 2: UX Design

With the SRS establishing functional boundaries, Clixlogix translated ASU’s requirements into a structured mobile experience through wireframes designed in Figma.

The first wireframe iteration went through internal quality review before reaching the client. The team revised layouts, tightened navigation flows, and improved visual consistency before presenting a package that met both Clixlogix’s design standards and ASU’s brand expectations.

Wireframes established the information architecture, screen hierarchy, and interaction patterns across 12+ distinct screens, spanning onboarding, a profile anchored navigation hub, an ASU Now newsfeed, event listings with geofenced checkin, a time filtered leaderboard, a Pitchforks rewards marketplace, the user profile with mobile ID, activities and challenges, referrals, and an in app feedback channel.

Wireframe Highlights

  • 01.

    User Profile with Mobile ID and Sun Devil Rewards Summary

    User Profile with Mobile ID and Sun Devil Rewards Summary

    A mobile ID card with Apple Wallet integration, display name, level badge, and Pitchforks balance, alongside a recent activity feed of event checkins and poll participation, a Sun Devil Rewards summary card, and an ASU Events activity stream.

  • 02.

    Rewards Shop with Pitchforks Pricing

    Rewards Shop with Pitchforks Pricing

    A grid of redeemable items with product images, names, category tags (such as Maroon), and Pitchforks cost, with a time filter dropdown and cart functionality for a clear redemption path.

  • 03.

    Sign Up / Sign In Screen

    Sign Up / Sign In Screen

    A branded onboarding entry with the ASU splash, followed by a guided welcome tutorial that introduces the core app mechanics before first use.

  • 04.

    Sun Devil Rewards Leaderboard

    Sun Devil Rewards Leaderboard

    Time filtered ranking with user position, level badge, and Pitchforks count. The top ranked user is featured with an enlarged profile card, and a scrollable list shows rank, profile picture, level, and points for all participants.

User Profile with Mobile ID and Sun Devil Rewards Summary
01.

User Profile with Mobile ID and Sun Devil Rewards Summary

A mobile ID card with Apple Wallet integration, display name, level badge, and Pitchforks balance, alongside a recent activity feed of event checkins and poll participation, a Sun Devil Rewards summary card, and an ASU Events activity stream.

Design Decisions

Points economy implementation. ASU’s existing Pitchforks currency operated as a single universal token earned across all engagement channels (event attendance, trivia, photo challenges, referrals, social sharing) and spent in a unified marketplace. The wireframes surfaced this single currency model consistently across every screen, making earning opportunities and redemption paths visible at each interaction point.

Level progression implementation. ASU’s technology team defined the Maroon, Gold, and Sun Devil tier system, mapping directly to the university’s institutional color palette. The wireframes carried these level badges consistently across profiles, leaderboards, and social interactions, creating visible status markers that reinforced brand identity through the gamification layer.

Geofenced checkin. The event checkin system was designed with a one hour preevent activation window, balancing ease of use with location verification integrity. Geolocation validation ensured users were physically present at the event venue. This specific requirement came directly from ASU’s stakeholder during the first working call and shaped both the SRS constraints and the wireframe interaction model for the Events screen.

Self service content management. The admin architecture was specified to give the university direct control over rewards catalog items, event listings, push notifications, and user management, eliminating the dependency on external developer involvement for routine content operations. This was the core operational pain point that drove the engagement: the previous vendor’s architecture required developer intervention for every content update.

Results

The entire engagement, from first inquiry to final wireframe delivery, completed in approximately six weeks. ASU received a structured, implementation ready handoff package covering every screen, every interaction flow, and every system integration point their development team would need.

Screens Designed Across All Core User Flows

Screens Designed Across All Core User Flows

A complete mobile experience from onboarding through daily engagement, covering authentication, navigation, content consumption, gamification, rewards redemption, social interaction, and admin operations.

Engagement Channels Structured into Wireframe Flows

Engagement Channels Structured into Wireframe Flows

Events, Activities, Shop, Leaderboard, Referrals, and Social Sharing mapped into coherent screen sequences with ASU's existing points economy and level progression visible at every interaction point.

Self Service Admin Architecture Specified

Self Service Admin Architecture Specified

The university content team gained a defined path to independent control over catalog items, event listings, and push notifications, eliminating reliance on external developers for routine content operations.

Complete SRS and Wireframe Package Delivered

Complete SRS and Wireframe Package Delivered

From first client call to final wireframe delivery in approximately six weeks of elapsed time and 40 hours of dedicated design effort. SRS with data flow diagrams, followed by Figma wireframes covering the full interaction surface.

Checkin System Designed

Checkin System Designed

Location verified event attendance integrated with the Pitchforks points economy, rewarding physical presence at university events with time window validation as specified by ASU's technology team.

Gamification Model Translated to Screen Designs

Gamification Model Translated to Screen Designs

Pitchforks currency and the Maroon, Gold, and Sun Devil tier system, as defined by ASU's technology team, rendered consistently across wireframe screens to reinforce brand identity through every interaction in the engagement loop.

Technologies and Tools

Platform: iOS, Android (Hybrid)

Design Tools: Figma

Design Deliverables: Low Fidelity Wireframes, Software Requirements Specification (SRS), Data Flow Diagrams

Integrations Specified: ASU Now News Feed, ASU Events Campus Calendar, Geolocation Services, Social Sharing (Facebook, Google+), Apple Wallet

Admin Architecture: Content Management System, User Management, Push Notification Control

Services Delivered
Creative & Design, Consulting Service
Team Composition
Business Analyst, UX Designer, Project Manager

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